This article is about the civilian hobby. For simulations as military training exercises, see Military simulation. For similar terms, see War Games.
A wargame is a game that simulates or represents a military operation. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. The somewhat similar, professional study of war is generally known as a military exercise or "war game," (note that wargamers have traditionally run the two words together, but the military has generally kept them separate; it is not a hard and fast rule, however). Although there may be disagreements as to whether a particular game qualifies as a wargame or not, a general consensus exists that all such games must explore and illuminate or simulate some feature or aspect of human behaviour directly bearing on the conduct of war, even if the game subject itself does not concern organized violent conflict or warfare.[1]
Wargames are generally categorized as "historical", "hypothetical", "fantasy", or "science fiction". Historical games by far form the largest group. These games are based upon real events and attempt to represent a reasonable approximation of the actual forces, terrain, and other material factors faced by the actual participants. Hypothetical games are games grounded in historical fact but concern battles or conflicts that did not actually happen. Fantasy and science fiction wargames either draw their inspiration from works of fiction or provide their own imaginary setting. Highly stylized conflict games such as chess are not generally considered wargames. Games involving conflict in other arenas than the battlefield, such as business, sports or natural environment are similarly usually excluded.
The wargaming hobby has its origins at the beginning of the 20th century, with the invention of miniatures games in which two or more players simulated a battle as a pastime. During the 1950s the first large scale, mass produced board games depicting military conflicts were published. These games were at the height of their popularity during the 1970s, and become quite complex and technical in that time. Wargaming has changed dramatically over the years, from its roots in miniatures and board wargaming, to contemporary computer and computer assisted wargames. Light wargames with accessible rules and high quality plastic components, such as Memoir '44, have also become popular in recent years.
Monday, October 20, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment